Proud, barbaric warriors, born from the swamps, jungles, and rocky coastlines.


Average Height: 6´ 2˝–6´ 8˝
Average Weight: 220–320 lb.
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 Nature, +2 Intimidate

Lizardfolk Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
Lizardfolk Endurance: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Acidic Spittle: You can use Spit Acid as an encounter power.


Lizardfolk Racial Power
As you open your mouth with a hiss, you empty your venom sacs in a caustic spray to engulf your foes.
Encounter – Acid and Poison
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex, Constitution + 2 vs. Reflex, or Dexterity + 2 vs. Reflex
Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power.

Born to fight, Lizardfolk are a race of wandering mercenaries, soldiers, and adventurers or barbaric tribesmen that live in isolated pockets of swamp and jungle or along rocky coastlines. Long ago, their empires contended for worldwide dominion, but now only scattered handfuls of primitive clans of these fierce warriors remain to pass on their legends of ancient glory.

Play a Lizardfolk if you want . . .
  • to eat raw meat and nothing else.
  • to be the proud, yet barbaric heir of an ancient, fallen empire.
  • to spit caustic poison.
  • to be a member of a race that favors the cleric, fighter, and ranger classes.

Physical Qualities

Lizardfolk resemble humanoid iguanas. They’re covered in scaly hide, and they have long tails. They are tall and strongly built, often standing close to 6½ feet in height and weighing 300 pounds or more. Their hands and feet are strong, talon-like claws with three fingers and a thumb on each hand. A Lizardfolk’s head features a blunt snout, a swept back brow, and males have distinctive crests and frills on their head and necks that raise when they are angered or excited. Their eyes are shades of red or gold. A typical male Lizardfolk scales can be green, yellow, rust, bronze, or black with colorful highlights. Females are less colorful and tend to be ocher or brown. Females are slightly larger than males, but aside from this minor height difference, color is the only other way for a non-Lizardfolk to distinguish between sexes.

Most Lizardfolk have very fine scales over most of their body, giving their skin a leathery texture, with regions of larger scales on the forearms, lower legs and feet, shoulders, and thighs. Young Lizardfolk grow faster than human children do. They walk hours after hatching, reach the size and development of a 10-year-old human child by the age of 3 and each adulthood by 15. They live about as long as humans do.


Derry trespassers